Has Wii Lost Its Trick?
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In 2007, Nintendo changed the way we view and experience video games. The packaged-in "Wii Sports" was the highlight of the launch, if only in the simplicity and accessibility of the new play controls.
However, to many, the wii-mote got old pretty quickly. Aside from a few flagship titles, rarely has a game been released where the motion controls don't seemed obnoxious or gimmicky. This is hurdle that Nintendo has arguably decided to ignore, rather than overcome.
I was an advocate for Nintendo's system when it came out, despite the fact of it being technologically "two Gamecubes duct-taped together." If the games are consistently great, there's no need for consoles to be technical powerhouses. However, Nintendo's laziness is showing. They've sunk into mediocrity, and I could care less about their creative ambitions.
Maybe it's because technology is moving so fast these days--and Microsoft and Sony have caught on with their own motion controls, not to mention Microsoft's "Project Natal"--that the idea alone usurps Nintendo's reign as the leading revolutionary in controller design.
Our rapid growth and synchronicity with new technologies plays a part in our growing consciousness; as monopolized as the gaming giants are, there is a collective interest in furthering the potential of our minds and, thereby, our gaming experience. Everybody wins.
Even with the cosmic likes of "Super Mario Galaxy," Nintendo seems content with moving at its own prehistoric pace--proving that it remains unchallenged and continues to bank on self-indulgent cheap tricks.
Comments
I think you hit the nail on
I think you hit the nail on the head with the speed that technology is moving forward being a big part of the issue. The Wii-motes were cool at first, but now they are old news. I've seen with some of my extended family that the Wii brought more people to console gaming; a broader audience. That's a good thing.
Video games in general are suffering from a lack of imagination and technological advances. Sure, the graphics get a little better each year, but the other aspects of the games aren't improving much. In the MMO genre, graphics tech lags behind so the developers can keep a wider subscriber base, but there could be other places they might improve the games. One huge one is game AI.
The artificial intelligence used to create non-player character behavior is very weak. I remember back in the day when the first Unreal game came out, the AI was a shocking improvement over previous attempts. Since then we saw some small improvements in games like Halo, but the last decade has been more about graphics than anything else.




