Old Snake's Cultural Significance

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April 19, 2009

“War has changed. It’s no longer about nations, ideologies, or ethnicity. It’s an endless series of proxy battles, fought by mercenaries and machines. War, and its consumption of life, has become a well-oiled machine... ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear... nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything’s monitored and kept under control... The age of deterrence has become the age of control; all in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield controls history. War has changed. When the battlefield is under total control, war becomes routine.”

Hideo Kojima’s fourth entry in the Metal Gear Solid universe, Guns of the Patriots, is now almost a year old, but politically significant as ever. While some may see its departure from core gameplay mechanics to adrenaline-packed cut scenes annoying (how many amazing ninja sequences do we have to look at?), Guns of the Patriots became a perfect reflection of where cooperative storytelling is heading: namely, toward the emphasis of quantity, power, and “empty sensations” versus the beating heart of experience; the loss of quality that has come with our social and technological achievements, ever-questioning what must be done to make everything simple again.

Instead of carefully chosen weapons or tactics, Old Snake can use practically any skill that can be dreamt up--his arsenal is mostly imaginary and immaterial, easy to just Superman your way through the game at the press of a button--also reflective of the thousands of options our society has begun to give its participants in the past few years of evolution. The game's flashy, uncompromising attitude toward its own greatness--not to mention the infliction put upon our dying hero--is perhaps meant to suggest, "Is this too much?" from the player, that they then, in fact, may unknowingly look upon their own life with the same question, and become aware of their own distractions, what keeps them from being still and content, and what can be changed for the better.

And, my favorite: Metal Gear knows it’s a video game. Constantly reminding the player that what they’re going through is an imitation--false, entertainment, something to pass the time--there’s no “high art” mantra that some developers try to implore onto players, as if they would suddenly draw in the same crowd at the Corbet exhibit downtown. And maybe, by realizing that, it does become something more.

Comments

truly

it is amazing how much video games mirror the various global situations occurring in the world today. games like metal gear really make me pay attention to the ways our society is becoming just like the game... war and machines and darkness. role playing games often use a concept of humans using up the planets energy (mako!) or trying to harness some natural aspect of the planet in order to save themselves or to destroy the world to be recreated in the image of the villain. games in which you adventure to save the world have influenced multiple generations of world citizens and i am excited to see the future that we create. when the world is run by machines, maybe those of us who spent our youths and more glued to those controllers will be able to help all those who never mastered the virtual world.
i like how you point out Old Snake's abilities being so varied. it does indeed seem to be a metaphor for the variety of options we have open to us today. and the world is grim and uncompromising, often making fun of itself, just as the game does, which makes for true entertainment because it really makes you think, and that is what video games are REALLY all about, making us think!
~*Ibss*~

Great point about the Mako

Great point about the Mako Energy... though sometimes (maybe not for Sephiroth) the villain's image of what he/she wants the world to be isn't all that bad... just a little eccentric, i.e. Ozymandius (sp?) in Watchmen. Or, in MGS4, I'm pretty sure Ocelot wanted Snake to win--he wanted the system to end just as much as the good guys.

But, I completely agree with you. Why not utilize video games potential for making us think and ask questions about the world, instead of escaping from it? Rather... escape TO the world.

"You have tasted death now," said the Old Man. "Is it good?"

"It is good," Mossy replied. "It is better than life."

"No... only more life."