Aethyrs-Advanced Nonphysical Learning System-TEX and RII

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An advanced nonphysical learning system. Where you, the traveler, journey to these nonphysical realms and engage in learning and experiencing various aspects of being human. The Aethyrs place the spiritual seeker on the fast-track of evolution. This system is not for the feint of heart but is excellent for those ready. Still, as an intellectual exercise, this guide is a wonderful resource for looking up or exploring the various human lessons on the path to enlightenment.
http://www.wisdomsdoor.com/library/aethyr.htm

The Aethyrs are a metaphysical system of personal development that exist outside of physical reality. To use this system of development you must be in some form of altered consciousness. In altered consciousness we mean, meditation, out-of-body travel, mental travel, or even conscious (lucid) dream travel. You can and do travel to these realms in an unconscious dream state; however, your conscious self does not benefit from such an encounter. With conscious manipulation of your inner-self into this nonphysical development system, you are accelerating your evolution by a magnitude of 10,000 to 1.

The Aethyr system is not an easy one for self development, though it is a quick and precise one. In using the system you must be ready to expose and bring to the surface all that you dislike in yourself. Each Aethyr level is designed to expose any flaw you may have so that you can see it and know that it exists within you. Then, it is up to you to work on removing that flaw from your personality. The many deities that you will meet in and through the Aethyrs are glad to help you as long as you are ready to help yourself. They will give you the guidance, protection, knowledge, and energy to conquer any personal-development obstacle that may stand in your way. The wondrous part is that these beings ask nothing in return for their services except that you be sincere.

There are 30 separate Aethyrs (reality planes) each seemingly stacked one on top of the other broken down into seven major divisions. The lowest of these planes is the physical plane but the actual Aethyrs begin just above the Physical Plane on the Etheric Plane. The highest of these planes is the doorway out of human existence as you know it.

Some of these sections are separated by a ring-pass-not. These ring-pass-nots are barriers that must be passed before you can move on to the next major division. For example, to reach the Etheric Plane and the Aethyrs residing there, you must be able to leave your physical body behind and travel with your spirit and consciousness to that level. The physical/etheric ring-pass-not prevents you from taking your physical body with you.

The idea is to visit each Aethyr, preferably in order, from bottom to top (though this ordering does not always need to be adhered to strictly) and experience the lesson that each Aethyr has to offer. Most of these experiences are quite pleasant, as long as you don't push yourself too fast or too hard or grow impatient and attempt a lesson you are not yet ready for. The Aethyrs possess an alluring quality to them that gently nudge you upward in development. As soon as you master the lesson in one, you quickly gravitate to the next level.

The accompanying guide is designed to help you with what to expect and not expect on each particular level. Remember that your experiences will be personal to you and may differ slightly or greatly from what we have outlined here. For example, a castle to some people could be a space station to others, a knight could just as easily be a cowboy. The lesson is what is important and how that lesson gets delivered to you will depend on who you are and what you like or dislike.

TEX A Leap of Spirit

Lessons learned-Limitation of words

The 30th Aethyr, TEX, is your first stop up the Aethyr ladder. It is a necessary first step, as reaching TEX demonstrates that your spirit can leave your body consciously. The word consciously is stressed, because you already enter TEX (and RII) periodically but usually only on a subconscious level, during dreams, in daydreams and psychic visions, and after the death of the physical body. TEX occupies the region of Malkuth in the Tree of Life. For this reason the guide here, like in Malkuth, is a form of the Archangel Sandalphon. Sandalphon will eventually show himself to you and will help you to understand the new world that you are embarking on. He may give you a gift and sometimes he may ask you to do something for him, as a bit of a test, and to get your nonphyiscal feet wet.

TEX is divided into four sections:

1. Karma and strong karmic forces in the North.
2. Desire and strong emotional forces in the East.
3. Silence and strong forces of inertia in the South.
4. Limiting and restrictive forces in the West.

When you first travel to TEX you will be in the center. Many people report seeing a vast garden or a big long beach. However whatever you see it will be personal to you. As you walk in any direction from the center you will begin to feel the force of that direction. For example, if you walk North (or what appears to be North) from the center point you will begin to feel the karmic forces building and soon you will engage in an adventure that will reveal to you some karmic force that you are currently working on. Walking to the East would show you a desire that you must conquer. Walking South would put you in touch with the things that keep you on a certain path and the things that prevent you from easily changing that path. And finally, walking West will show you those things that hold you back (fears, beliefs, prejudice, etc.).

Very valuable information about yourself can be learned in TEX, so don't discount its importance, just because it is a first stop of 30 others. Even seasoned Aethyr travelers will stop back at TEX (and RII) to examine a personal issue in more depth and gain insight into how to solve it. The beginning adept must become familiar with TEX, and retain full conscious control and memory of your activities here. The lessons that you will learn here (and in RII) will be needed when you enter any of the Aethyrs beyond.

Upon sucessful entry into TEX you graduate to the magical grade of Zelator.

RII To be Human

Lessons Learned- review and evaluation of life

The 29th Aethyr, RII, sits just above TEX on the etheric plane. RII has been said to be the region where the heavens of the world's religions lie, but the idea of heaven is a constantly expanding idea, that grows as you grow. Despite this, RII may appear to you as being serene or divine but in a very earthly sense, as it is very near to the earth. RII, like TEX is divided into four sections:

1. Your karmic burdens as well as your karmic necessities must be faced in the North.
2. Your desires for rewards or punishments will be faced in the East.
3. Your awareness of life without a physical body must be faced in the South.
4. Your sense of helplessness and human frailty must be faced in the West.

Again, like TEX, you begin your Aethyr journey in RII at the center and move in one of the four cardinal directions. Sometimes you have a choice in direction and other times you will not. Moving North will show you the karmic energy that you must conquer or must carry. In the East you will see the various ways you punish and reward yourself for acts you deem as right or wrong. In the South you learn what it is like to be free of physical form and limitation. And in the West you face all the weaknesses that come along with being human. Like TEX there is much to explore in RII, and you should spend as much time as you need exploring every crevices of this Aethyr. The more you do the easier it will be to reach the other Aethyr above RII.

Comments

wow, thanks

Bob, this has synchromystically aided my understanding of Tex and Enochian magick all around very much. Thanks so much!

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